Download BQL Shaders Here
Click Here >>>>> https://shurll.com/2tktlv
Download BQL Shaders Here
I wanted to know if there was a way to fix this:I have used BSL Shaders for a while now and still cant seem to fix this thing where sea grass at the very top of the water block (The first block that the water covers) makes the shaders water feature not work and its just patches of the vanilla water mixed with the shaders water and it really bugs me. Is there a way to fix this
when u put it in the shaders pack close the file. open minecraft go video settings and then open shaders. The game will naturally have the shaders to off but u may click on BSL and wait for sometime and ur shaders will be on . dont unzip the file/folder
not sure why downloading these shaders with the new optifine version 1.18 gives incredible frame loss. i had 150 frames with the previous optifine version and i cant pinpoint where the issue is coming from :(
Minecraft shaders are graphic enhancers that require OpenGL or DirectX 11 compatible video cards to render. When installing and activating a shader pack, players can expect significant upgrades ranging from realistic lighting, and water effects, to sun rays and 3D textures. These shaderpacks work thanks to Optifine or Iris, which are optimization and appearance tools available for Minecraft.
However, many of the most well-known shaders are made for beefy PCs, pushing the game to its limits. This is not great for many players who may be playing on older PCs or laptops. Thankfully, there are numerous shaders out there that focus on adding to the beauty of the game without majorly impacting the game's performance, allowing all players to enhance their experience.
There are two major and well-known foundations for shaders: OptiFine and Iris Shaders. OptiFine is the older, incorporating code straight from the old shaders mod. Iris is a relatively new kid on the block, though it has some major advantages in performance due to improvements in the rendering process of shadows and entities.
As of the writing of this article, OptiFine is not out for Minecraft 1.19 The Wild Update, with the development team stating on Twitter that the 1.19 update was 80% complete as of June 27, 2022. This means that Iris is the best way to use shaders for 1.19 as it is the only way to use shaders for 1.19 at the moment.
The colors in this shader are more vibrant than their base game counterparts. This is especially noticeable in leaves, which have a much more vibrant emerald green color to them. The water in this shader is much more translucent than in the base game, making it easier to see what is in the depths. There is also a light fog on the horizon, casting the distance in shadow.
One thing that sets Complimentary Reimagined, or CR, apart from many of the other shaders on this list is the inclusion of directional shadows for things like trees and grass based on the sun's position. However, they are not as exaggerated as they are on other shaders included on this list, which may be good or bad depending on player preference.
There is a moderate amount of fog that takes up the distance, presumably a performance-saving measure. Also, there is a kind of slight fog or haze over more medium distances. The water included in this shader is lighter and more transparent than vanilla water.
Builder's Quality of Life, or BQL, is a shader with some very interesting effects on Minecraft. The most obvious effect this shader has that sets it apart from other performance-oriented shaders is just how aggressive the fog is over medium to long ranges. Things more than a few dozen blocks away are almost totally obscured by fog as if Minecraft were part of the Silent Hill franchise.
One thing that BQL has over other performance shaders is its water. It is beautiful water, with slight waves, a light blue coloration, and high transparency. This is by far the best-looking water of the shaders listed here. Colors are also more vibrant, with the grass being the best place to see this. The grass is much more emerald green using BQL than vanilla.
The water featured in Sildur's is more opaque than in the base game, meaning it is harder to see what is in it. Additionally, this is one of the only areas where there might be a change in the game's colors. The water appears to be a slightly darker shade of blue, though this could also be a result of the decrease in transparency.
For players with computers that cannot handle the fancy version of Sildur's Enhanced Default, there is also a fast version that strips some features and helps performance even more. However, Enhanced Default Fancy strikes an amazing balance between visuals and performance.
Due to minecraft forum's new requirement of owning a twitch account and the fact that I don't have any interest in doing that, I have decided to leave minecraft forums entirely. These shaders aren't going anywhere, but I won't be watching this thread anymore after my account becomes unusable on october 23'rd, 2017. As I type this, the only other contact method I have is through the shader labs discord ( ), so for the forseeable future that will be the recommended place to report bugs or request features. This also means I won't be replying to this topic anymore to announce new releases, but the download link should still be valid for all versions, past or future. If minecraft forums ever removes the twitch requirement (and doesn't replace it with an even worse requirement), I'll gladly come back, but right now the odds of that are pretty slim. I just hope that people can continue enjoying these shaders without me.
Welcome to Builder's QOL shaders! As the name suggests, this shader pack adds a few features to make the game look nicer, without going completely overboard. It doesn't have volumetric lights, bloom, or even shadows; but it does have a handful of features that I think blend in quite nicely with vanilla, and are cheap to do computationally. As such, it should (hopefully) be very good on framerate.
Noteworthy features and screenshots can be found here. This is not the complete list, but hopefully it should give you an idea of what this shader pack was designed for: being usable in survival, even on low-end computers like mine.
Most features will still work in earlier versions, but there are probably a few things which will break due to old optifine versions not supporting them. If you find things that are broken in earlier MC versions, let me know, and I might be able to fix it. No guarantees though.
If you get a chat message saying "[shaders] Error: Invalid program", simply screenshotting that message is not enough to find out where the problem is. I'll also need your log file, which can be found in .minecraft/logs/latest.log. If you have forge installed, use .minecraft/logs/fml-client-latest.log instead. Do NOT simply copy-paste the entire file into a reply to this thread. Either put it in a spoiler, or use a site like pastebin instead.
End portals are broken whenever shaders are enabled at all. I could overwrite their render completely, but they're not exactly the most common block in the world so I'm in no rush to do that. (Still, I do have some ideas on various effects to give them)
From the version 8.4.2, Notepad++ allows users to customize the toolbar icons (ie. overriding the default toolbar icons by using the set of icons provided by user). So for people who stick on the old big legacy icons, here is the solution:Download the nppLegacyIconSet.zip and unzip it into %APPDATA%\Notepad++\ folder if you installed Notepad++ with the installer (or if you used the zipped package, unzip the content into the Notepad++ installation folder). Relaunch Notepad++ then you will see the old legacy icons appear.
Complimentary Reimagined, also known as CR, stands out from many other lower-end shaders due to the inclusion of directional shadows that occur when light hits things like mountains, trees, and grass. These shadows are not as exaggerated as found in some other shaders, which can either be a positive or a negative based on player preference.
There is also a performance-saving measure that can be seen in the distance, which takes the form of a moderate amount of fog. Before this fog, players will see a slight haze, which is also presumably a performance-saving measure. The water found in this shader is lighter in coloration than vanilla water and more transparent than vanilla water.
The colors featured in this shader are much more vibrant than their vanilla counterparts. For example, foliage, especially leaves, are a much more vibrant emerald green color. Water is much more translucent than in the base game as well, making it easier for players to see what might be hidden below. There is also a light fog in the distance, helping cover the end of the render distance.
There is a total absence of directional shadows in this shader, which contributes to it being good for lower-end PCs. However, some players may prefer having shadows with a minimal impact on performance.
Unlike most of the other shaders on this list that feature some kind of distance fog to help performance, Tea allows players to see all the way up until the game is not loaded in, giving players the ability to see anything that might be nearby.
Handles are the 3D controls that Unity uses to manipulate items in the Scene view. There are a number of built-in Handle GUIs, such as the familiar tools to position, scale and rotate an object via the Transform component. However, it is also possible to define your own Handle GUIs to use with custom component editors. Such GUIs can be a very useful way to edit procedurally-generated Scene content, "invisible" items and groups of related objects, such as waypoints and location markers.You can also supplement the 3D Handle GUI in the Scene with 2D buttons and other controls overlaid on the Scene view. This is done by enclosing standard Unity GUI calls in a Handles.BeginGUI and Handles.EndGUI pair within the Editor.OnSceneGUI function. You can use HandleUtility.GUIPointToWorldRay and HandleUtility.WorldToGUIPoint to convert coordinates between 2D GUI and 3D world coordinates. 59ce067264